Minimal Computing

URL: https://digitalhumanities.org/dhq/vol/16/2/000646/000646.html

This looks really interesting, hadn't heard of Minimal Computing before, but it sounds quite similar to some of the other things I'm reading. Saving to read later.

Minimal computing is an approach that, first and foremost, advocates for using only the technologies that are necessary and sufficient for developing digital humanities scholarship in such constrained environments. This does not mean that the “minimal” of “minimal computing” implies ease for all users or prescribes acceptable types of hardware, software, and platforms (e.g., Jekyll, Arduino, and Raspberry PI).[3] Rather, it gestures towards a decision-making process driven by the local contexts in which scholarship is being created. In this way, minimal computing is platform- and software-agnostic, emphasizing instead the importance of making these choices, based on the constraints with which we are working, to facilitate the development of digital humanities scholarship in environments where resources (e.g., financial, infrastructural, and labor) or freedoms (e.g., movement and speech) are scarce.

It feels kind of like design from this definition:

...minimal computing is perhaps best understood as a heuristic comprising four questions to determine what is, in fact, necessary and sufficient when developing a digital humanities project under constraint: 1) “what do we need?”; 2) “what do we have”; 3) “what must we prioritize?”; and 4) “what are we willing to give up?”