Why design goes wrong and how to set it right (beehiiv.com)

A two-parter (this is the link to the first) that covers the reading material and timeline of the digital design industry's path through the years.

I’m going to dive deeper into how to set design teams back on the right track in the next issue, but it all starts with correcting this delusion that design can stay in Figma and simply build what comes to mind for “validating” later. Which means, of course, starting with user research.

URL: https://productpicnic.beehiiv.com/p/why-design-goes-wrong-and-how-to-set-it-right-part-1