Helpful reference when thinking through and figuring out "how do I wanna approach this problem." I need to see various ways of doing things to sort through how I may approach it in my own situation.
This one covers two types: UI Design Patterns and Persuasive Design Patterns.
UI Pattern Categories:
- Input
- Navigation
- Dealing with data
- onboarding
- Social
- Miscellaneous
Persuasive Pattern Categories:
- Cognition
- Game mechanics
- Perception and memory
- Feedback
- Social